AbortIf
Stops the execution of a list of ACTIONS in a RULE if the provided Bool is True. Otherwise, the execution continues with the remaining ACTIONS.
Inputs
- Bool
<block type="ruleBlock">
<mutation isOnGoingEvent="false"></mutation>
<field name="NAME">New Rule</field>
<field name="EVENTTYPE">OnPlayerEarnedKill</field>
<statement name="CONDITIONS"></statement>
<statement name="ACTIONS">
<block type="AbortIf">
<value name="VALUE-0">
<block type="Equals">
<value name="VALUE-0">
<block type="GetTeamId">
<value name="VALUE-0">
<block type="EventPlayer"></block>
</value>
</block>
</value>
<value name="VALUE-1">
<block type="GetTeamId">
<value name="VALUE-0">
<block type="Number">
<field name="NUM">1</field>
</block>
</value>
</block>
</value>
</block>
</value>
</block>
</statement>
</block>