HasInventory
Returns a Bool indicating if the provided Player has the specified ability.
Inputs
- Player
- InventoryPrimaryWeaponsItem | InventorySecondaryWeaponsItem | InventoryCharacterSpecialtiesItem | InventoryOpenGadgetsItem | InventoryThrowablesItem | InventoryMeleeWeaponsItem
Output
- Bool
<block type="HasInventory">
<value name="VALUE-0">
<block type="EventPlayer"></block>
</value>
<value name="VALUE-1">
<block type="PrimaryWeaponsItem">
<field name="VALUE-0">PrimaryWeaponsKingston</field>
<field name="VALUE-1">SLX Spear</field>
</block>
</value>
</block>