Heal

Sets the amount of health gained in an instant for a target Player applied by a healer Player.

Inputs

  1. Player

    (Target)

  2. Number

  3. Player

    (Healer)

    Optional

<block type="SetHeal">
    <value name="VALUE-0">
        <block type="EventPlayer"></block>
    </value>
    <value name="VALUE-1">
        <block type="Number">
            <field name="NUM">50</field>
        </block>
    </value>
</block>