IsVictimDeathType

Returns a Bool indicating if the victim died by the provided DeathType.

Inputs

  1. DeathType
  2. DeathTypesItem

Output

  • Bool
<block type="EventDeathTypeCompare">
    <value name="VALUE-0">
        <block type="EventDeathType"></block>
    </value>
    <value name="VALUE-1">
        <block type="PlayerDeathTypesItem">
            <field name="VALUE-0">PlayerDeathTypes</field>
            <field name="VALUE-1">Headshot</field>
        </block>
    </value>
</block>