Mod
Battlefield 6 Scripting Docs / mod / mod
Generated automatically. Do NOT modify the contents of this file. Version: 1.0.1.0
- AmmoTypes
- Cameras
- CustomNotificationSlots
- Factions
- Gadgets
- InventorySlots
- Maps
- MoveSpeed
- OpenGadgets
- PlayerDamageTypes
- PlayerDeathTypes
- PlayerFilterTypes
- RestrictedInputs
- ResupplyTypes
- RuntimeSpawn_Abbasid
- RuntimeSpawn_Aftermath
- RuntimeSpawn_Battery
- RuntimeSpawn_Capstone
- RuntimeSpawn_Common
- RuntimeSpawn_Dumbo
- RuntimeSpawn_FireStorm
- RuntimeSpawn_Limestone
- RuntimeSpawn_Outskirts
- RuntimeSpawn_Tungsten
- ScoreboardType
- SoldierClass
- SoldierStateBool
- SoldierStateNumber
- SoldierStateVector
- SpawnModes
- SpotStatus
- Stance
- StationaryEmplacements
- Types
- UIAnchor
- UIBgFill
- UIButtonEvent
- UIDepth
- UIImageType
- VehicleList
- VehicleStateVector
- VoiceOverEvents2D
- VoiceOverFlags
- WeaponAttachments
- Weapons
- WorldIconImages
- Any
- AreaTrigger
- Array
- CapturePoint
- DamageType
- DeathType
- EmplacementSpawner
- HQ
- InteractPoint
- MCOM
- Message
- Object
- Player
- PortalEnum
- ScreenEffect
- Sector
- SFX
- SoldierKits
- SpatialObject
- Spawner
- SpawnPoint
- Squad
- Team
- Transform
- UIWidget
- Variable
- Vector
- Vehicle
- VehicleSpawner
- VFX
- VO
- WaypointPath
- WeaponPackage
- WeaponUnlock
- WorldIcon
- AreaTriggerSymbol
- ArraySymbol
- CapturePointSymbol
- DamageTypeSymbol
- DeathTypeSymbol
- EmplacementSpawnerSymbol
- HQSymbol
- InteractPointSymbol
- MCOMSymbol
- MessageSymbol
- PlayerSymbol
- PortalEnumSymbol
- ScreenEffectSymbol
- SectorSymbol
- SFXSymbol
- SpatialObjectSymbol
- SpawnerSymbol
- SpawnPointSymbol
- SquadSymbol
- stringkeys
- TeamSymbol
- TransformSymbol
- UIWidgetSymbol
- VariableSymbol
- VectorSymbol
- VehicleSpawnerSymbol
- VehicleSymbol
- VFXSymbol
- VOSymbol
- WaypointPathSymbol
- WeaponPackageSymbol
- WeaponUnlockSymbol
- WorldIconSymbol
- AbsoluteValue
- Add
- AddAttachmentToWeaponPackage
- AddEquipment
- AddUIButton
- AddUIContainer
- AddUIGadgetImage
- AddUIIcon
- AddUIImage
- AddUIText
- AddUIWeaponImage
- AIBattlefieldBehavior
- AIDefendPositionBehavior
- AIEnableShooting
- AIEnableTargeting
- AIForceFire
- AIGadgetSettings
- AIIdleBehavior
- AILOSMoveToBehavior
- AIMoveToBehavior
- AIParachuteBehavior
- AISetFocusPoint
- AISetMoveSpeed
- AISetStance
- AISetTarget
- AISetUnspawnOnDead
- AIStartUsingGadget
- AIStopUsingGadget
- AIValidatedMoveToBehavior
- AIWaypointIdleBehavior
- AllCapturePoints
- AllObjectsOfType
- AllPlayers
- AllVehicles
- And
- AngleBetweenVectors
- AngleDifference
- AppendToArray
- ArccosineInDegrees
- ArccosineInRadians
- ArcsineInDegrees
- ArcsineInRadians
- ArctangentInDegrees
- ArctangentInRadians
- ArraySlice
- BackwardVector
- Ceiling
- ChaseVariableAtRate
- ChaseVariableOverTime
- ClearAllCustomNotificationMessages
- ClearCustomNotificationMessage
- ClosestPlayerTo
- CompareVehicleName
- Concat
- CosineFromDegrees
- CosineFromRadians
- CountOf
- CreateNewWeaponPackage
- CreateTransform
- CreateVector
- CrossProduct
- DealDamage
- DegreesToRadians
- DeleteAllUIWidgets
- DeleteUIWidget
- DeployAllPlayers
- DeployPlayer
- DirectionFromAngles
- DirectionTowards
- DisablePlayerJoin
- DisplayCustomNotificationMessage
- DisplayHighlightedWorldLogMessage
- DisplayNotificationMessage
- DistanceBetween
- Divide
- DotProduct
- DownVector
- EmptyArray
- EnableAllInputRestrictions
- EnableAllPlayerDeploy
- EnableAreaTrigger
- EnableCapturePointDeploying
- EnableGameModeObjective
- EnableHQ
- EnableInputRestriction
- EnableInteractPoint
- EnablePlayerDeploy
- EnableScreenEffect
- EnableSFX
- EnableSpatialObject
- EnableUIButtonEvent
- EnableUIInputMode
- EnableVFX
- EnableWorldIconImage
- EnableWorldIconText
- EndGameMode
- Equals
- EventDamageTypeCompare
- EventDeathTypeCompare
- FarthestPlayerFrom
- FindUIWidgetWithName
- FirstOf
- Floor
- ForceEmplacementSpawnerSpawn
- ForceManDown
- ForcePlayerExitVehicle
- ForcePlayerToSeat
- ForceRevive
- ForceSwitchInventory
- ForceVehicleSpawnerSpawn
- ForwardVector
- GetAllPlayersInVehicle
- GetAreaTrigger
- GetArgument
- GetCapturePoint
- GetCaptureProgress
- GetCurrentOwnerTeam
- GetEmplacementSpawner
- GetGameModeScore
- GetHQ
- GetInteractPoint
- GetInventoryAmmo
- GetInventoryMagazineAmmo
- GetMatchTimeElapsed
- GetMatchTimeRemaining
- GetMCOM
- GetObjectPosition
- GetObjectRotation
- GetObjectTransform
- GetObjId
- GetOwnerProgressTeam
- GetPlayerDeaths
- GetPlayerFromVehicleSeat
- GetPlayerKills
- GetPlayersOnPoint
- GetPlayerVehicleSeat
- GetPreviousOwnerTeam
- GetRoundTime
- GetScreenEffect
- GetSector
- GetSFX
- GetSoldierState
- GetSpatialObject
- GetSpawner
- GetSpawnPoint
- GetSquad
- GetTargetScore
- GetTeam
- GetUIButtonAlphaBase
- GetUIButtonAlphaDisabled
- GetUIButtonAlphaFocused
- GetUIButtonAlphaHover
- GetUIButtonAlphaPressed
- GetUIButtonColorBase
- GetUIButtonColorDisabled
- GetUIButtonColorFocused
- GetUIButtonColorHover
- GetUIButtonColorPressed
- GetUIButtonEnabled
- GetUIImageAlpha
- GetUIImageColor
- GetUIImageType
- GetUIRoot
- GetUITextAlpha
- GetUITextAnchor
- GetUITextColor
- GetUITextSize
- GetUIWidgetAnchor
- GetUIWidgetBgAlpha
- GetUIWidgetBgColor
- GetUIWidgetBgFill
- GetUIWidgetDepth
- GetUIWidgetName
- GetUIWidgetPadding
- GetUIWidgetParent
- GetUIWidgetPosition
- GetUIWidgetSize
- GetUIWidgetVisible
- GetVariable
- GetVehicleFromPlayer
- GetVehicleSeatCount
- GetVehicleSpawner
- GetVehicleState
- GetVehicleTeam
- GetVFX
- GetVO
- GetWaypointPath
- GetWorldIcon
- GlobalVariable
- GreaterThan
- GreaterThanEqualTo
- HasEquipment
- HasUIWidgetWithName
- Heal
- IfThenElse
- IsCurrentMap
- IsFaction
- IsInventorySlotActive
- IsPlayerValid
- IsType
- IsVehicleOccupied
- IsVehicleSeatOccupied
- Kill
- LastOf
- LeftVector
- LessThan
- LessThanEqualTo
- LocalPositionOf
- LocalVectorOf
- Max
- Message
- Modulo
- MoveObject
- MoveObjectOverTime
- MoveVFX
- Multiply
- Normalize
- Not
- NotEqualTo
- ObjectVariable
- Or
- OrbitObjectOverTime
- PauseGameModeTime
- Pi
- PlaySound
- PlayVO
- RadiansToDegrees
- RaiseToPower
- RandomizedArray
- RandomReal
- RandomValueInArray
- RayCast
- RemoveEquipment
- RemoveUIIcon
- ResetGameModeTime
- Resupply
- RightVector
- RotateObject
- RoundToInteger
- SendErrorReport
- SetAIToHumanDamageModifier
- SetCameraTypeForAll
- SetCameraTypeForPlayer
- SetCapturePointCapturingTime
- SetCapturePointNeutralizationTime
- SetCapturePointOwner
- SetEmplacementSpawnerAbandonVehicleOutOfCombatArea
- SetEmplacementSpawnerApplyDamageToAbandonVehicle
- SetEmplacementSpawnerAutoSpawn
- SetEmplacementSpawnerKeepAliveAbandonRadius
- SetEmplacementSpawnerRespawnTime
- SetEmplacementSpawnerSpawnerRadius
- SetEmplacementSpawnerTimeUntilAbandon
- SetEmplacementSpawnerType
- SetFriendlyFire
- SetGameModeScore
- SetGameModeTargetScore
- SetGameModeTimeLimit
- SetHQTeam
- SetInventoryAmmo
- SetInventoryMagazineAmmo
- SetMaxCaptureMultiplier
- SetMCOMFuseTime
- SetObjectTransform
- SetObjectTransformOverTime
- SetPlayerMaxHealth
- SetPlayerMovementSpeedMultiplier
- SetRedeployTime
- SetScoreboardColumnNames
- SetScoreboardColumnWidths
- SetScoreboardHeader
- SetScoreboardPlayerValues
- SetScoreboardSorting
- SetScoreboardType
- SetSFXVolume
- SetSpawnMode
- SetTeam
- SetUIButtonAlphaBase
- SetUIButtonAlphaDisabled
- SetUIButtonAlphaFocused
- SetUIButtonAlphaHover
- SetUIButtonAlphaPressed
- SetUIButtonColorBase
- SetUIButtonColorDisabled
- SetUIButtonColorFocused
- SetUIButtonColorHover
- SetUIButtonColorPressed
- SetUIButtonEnabled
- SetUIImageAlpha
- SetUIImageColor
- SetUIImageType
- SetUITextAlpha
- SetUITextAnchor
- SetUITextColor
- SetUITextLabel
- SetUITextSize
- SetUIWidgetAnchor
- SetUIWidgetBgAlpha
- SetUIWidgetBgColor
- SetUIWidgetBgFill
- SetUIWidgetDepth
- SetUIWidgetName
- SetUIWidgetPadding
- SetUIWidgetParent
- SetUIWidgetPosition
- SetUIWidgetSize
- SetUIWidgetVisible
- SetUnspawnDelayInSeconds
- SetVariable
- SetVariableAtIndex
- SetVehicleMaxHealthMultiplier
- SetVehicleSpawnerAbandonVehiclesOutOfCombatArea
- SetVehicleSpawnerApplyDamageToAbandonVehicle
- SetVehicleSpawnerAutoSpawn
- SetVehicleSpawnerKeepAliveAbandonRadius
- SetVehicleSpawnerKeepAliveSpawnerRadius
- SetVehicleSpawnerRespawnTime
- SetVehicleSpawnerTimeUntilAbandon
- SetVehicleSpawnerVehicleType
- SetVFXColor
- SetVFXScale
- SetVFXSpeed
- SetWorldIconColor
- SetWorldIconImage
- SetWorldIconOwner
- SetWorldIconPosition
- SetWorldIconText
- SineFromDegrees
- SineFromRadians
- SkipManDown
- SortedArray
- SpawnAIFromAISpawner
- SpawnObject
- SpawnPlayerFromSpawnPoint
- SpotTarget
- SquareRoot
- StopActiveMovementForObject
- StopChasingVariable
- StopSound
- Subtract
- TangentFromDegrees
- TangentFromRadians
- Teleport
- UndeployAllPlayers
- UndeployPlayer
- UnspawnAllAIsFromAISpawner
- UnspawnObject
- UpVector
- ValueInArray
- VectorTowards
- Wait
- WorldPositionOf
- WorldVectorOf
- XComponentOf
- Xor
- YComponentOf
- ZComponentOf