Play Sound
Battlefield 6 Scripting Docs / mod / mod / PlaySound
function PlaySound(
objectId,
amplitude,
team): void;
Defined in: mod/index.d.ts:13126
Plays a sound using runtime spawner tech.
| Parameter | Type |
|---|---|
objectId |
number |
amplitude |
number |
team |
Team |
void
function PlaySound(
objectId,
amplitude,
squad): void;
Defined in: mod/index.d.ts:13129
Plays a sound using runtime spawner tech.
| Parameter | Type |
|---|---|
objectId |
number |
amplitude |
number |
squad |
Squad |
void
function PlaySound(
objectId,
amplitude,
player): void;
Defined in: mod/index.d.ts:13132
Plays a sound using runtime spawner tech.
| Parameter | Type |
|---|---|
objectId |
number |
amplitude |
number |
player |
Player |
void
function PlaySound(objectId, amplitude): void;
Defined in: mod/index.d.ts:13135
Plays a sound using runtime spawner tech.
| Parameter | Type |
|---|---|
objectId |
number |
amplitude |
number |
void
function PlaySound(
object,
amplitude,
team): void;
Defined in: mod/index.d.ts:13138
Plays a sound using runtime spawner tech.
void
function PlaySound(
object,
amplitude,
squad): void;
Defined in: mod/index.d.ts:13169
Plays a sound using runtime spawner tech.
void
function PlaySound(
object,
amplitude,
player): void;
Defined in: mod/index.d.ts:13200
Plays a sound using runtime spawner tech.
void
function PlaySound(object, amplitude): void;
Defined in: mod/index.d.ts:13231
Plays a sound using runtime spawner tech.
| Parameter | Type |
|---|---|
object |
Object |
amplitude |
number |
void
function PlaySound(
object,
amplitude,
location,
attenuationRange,
team): void;
Defined in: mod/index.d.ts:13261
Plays a sound using runtime spawner tech.
void
function PlaySound(
object,
amplitude,
location,
attenuationRange,
squad): void;
Defined in: mod/index.d.ts:13294
Plays a sound using runtime spawner tech.
void
function PlaySound(
object,
amplitude,
location,
attenuationRange,
player): void;
Defined in: mod/index.d.ts:13327
Plays a sound using runtime spawner tech.
void
function PlaySound(
object,
amplitude,
location,
attenuationRange): void;
Defined in: mod/index.d.ts:13360
Plays a sound using runtime spawner tech.
void
function PlaySound(
objectId,
amplitude,
location,
attenuationRange): void;
Defined in: mod/index.d.ts:13392
Plays a sound using runtime spawner tech.
| Parameter | Type |
|---|---|
objectId |
number |
amplitude |
number |
location |
Vector |
attenuationRange |
number |
void
function PlaySound(
objectId,
amplitude,
location,
attenuationRange,
team): void;
Defined in: mod/index.d.ts:13395
Plays a sound using runtime spawner tech.
void
function PlaySound(
objectId,
amplitude,
location,
attenuationRange,
squad): void;
Defined in: mod/index.d.ts:13404
Plays a sound using runtime spawner tech.
void
function PlaySound(
objectId,
amplitude,
location,
attenuationRange,
player): void;
Defined in: mod/index.d.ts:13413
Plays a sound using runtime spawner tech.
| Parameter | Type |
|---|---|
objectId |
number |
amplitude |
number |
location |
Vector |
attenuationRange |
number |
player |
Player |
void